Generational Talents [Long]

Developments on deck for UHS
Locked
Stone
UHS Admin
Posts: 7221
Joined: Sat Mar 12, 2005 8:04 pm
Location: Toronto, Ontario
Contact:

Generational Talents [Long]

Post by Stone » Wed Feb 15, 2017 2:55 pm

When players are created they will have a chance at triggering "generational talents". What's that, you ask?

Basically, on creation the player would have a 1% chance for each characteristic to never* (see below) rerate down even if they normally would rerate down either due to stats or age. That characteristic, however, could certainly rerate up.

This effect would actually expire once the player reaches a certain age. We calculate the expiration age as 18 + Injury Characteristic + Fatigue Characteristic. This provides a range of 28 - 36. Once the player is OVER their expiration those particular skills will now be subject to rerating down.

For example: A 29-year-old player with an expiration age of 30 playing in the current season would be 30 at the time of next season's rerates; since they then age up to 30 they will not rerate down as they need to be older than the expiration age.

In leagues where skills are hidden, affected players will have an added tag "Generational".

In leagues where skills are shown, affected players will have an asterisk next to each characteristic to show that particular characteristic is immune to rerating down. Additionally, the Expiration Age will also be shown on their player profile.

Credit to Jon Lau for this idea, although overall, his idea was to have it apply to players created via the Junior Superstar code. :)

ChargersGM
All-Star
Posts: 3134
Joined: Sun May 15, 2005 12:59 pm

Re: Generational Talents

Post by ChargersGM » Thu Feb 16, 2017 3:25 pm

I like this idea, but 1% is really high, don't you think? A generational talent is a once every 10 or 20 year type of player... in TJHL, we draft 100 players a year, and considering the number of guys going undrafted, at 1%? You could conceivably see 3 generational talents a season, I think. And TJHL is a smaller-than-NHL sized league too.

I think it should be a COM setting like career-ending injuries, with a default of something like 1 in 1000.

(wait, I think I might have misunderstood on first reading. it's 1% per skill, calculated individually? so a guy might have 1 or 2 skills that are immune but the rest can go up/down, but it's far less likely to have several of them?)
RIP #28 Luc Bourdon (1987-2008)

The Canadian Code: "They're not dents, they're goals."

Maxim Afinogenov once scored 17 goals in a 16-13 game (true story)

Stone
UHS Admin
Posts: 7221
Joined: Sat Mar 12, 2005 8:04 pm
Location: Toronto, Ontario
Contact:

Re: Generational Talents

Post by Stone » Thu Feb 16, 2017 3:40 pm

Yep... it would be 1% per skill / characteristic. So overall, we're going to have a few players that would have measure of "generational talent" applied to them but very likely it'll be 1 or 2... 3 or more would be great!

Just likely currently if a player is created via the "junior superstar" code it doesn't necessarily mean they're starting off great for sure.

ChargersGM
All-Star
Posts: 3134
Joined: Sun May 15, 2005 12:59 pm

Re: Generational Talents

Post by ChargersGM » Thu Feb 16, 2017 3:52 pm

thejames wrote:Yep... it would be 1% per skill / characteristic. So overall, we're going to have a few players that would have measure of "generational talent" applied to them but very likely it'll be 1 or 2... 3 or more would be great!

Just likely currently if a player is created via the "junior superstar" code it doesn't necessarily mean they're starting off great for sure.
Alright, yeah that sounds much more balanced. Disregard then :P sounds like a good idea.
RIP #28 Luc Bourdon (1987-2008)

The Canadian Code: "They're not dents, they're goals."

Maxim Afinogenov once scored 17 goals in a 16-13 game (true story)

Stone
UHS Admin
Posts: 7221
Joined: Sat Mar 12, 2005 8:04 pm
Location: Toronto, Ontario
Contact:

Re: Generational Talents [Long]

Post by Stone » Wed Apr 29, 2020 6:59 pm

Scrapped. Resource / time requirements too high.

Locked